I think the elevator script is excellent; it is very easy to use and very clearly laid out.
Standalone Scripts
Agency-Elevator
5.0(2)- QBCore
- Qbox
- ESX
- No framework
- Updates included, at no extra cost
- Support anytime at help.agencyg.de, usually within a few hours
Payment and delivery run through Tebex, the official payment partner for Cfx.re and FiveM. Your scripts are assigned to your Keymaster account immediately.
Description
The most advanced elevator system for FiveM, completely free. Build your entire elevator network with an in-game configurator and automatic floor detection. Zero config files, zero restarts, zero cost.
🎥 Showcase: https://www.youtube.com/watch?v=0k4XtXPa0WA
✨ Why Agency Elevator
- In-game configurator: create unlimited elevators directly in-game, no config files, no restarts
- Automatic floor detection: scans nearby floors automatically and adds them with one click
- Live editing: add/remove floors, rename labels, set custom floor numbers, saved instantly to MySQL
- Job & grade access per floor: assign multiple jobs with minimum grade requirements
- Glassmorphism UI with smooth animations, position, scale and 8 accent colors, saved per player
- Agency Companion App: pair your server with the free Companion app (iOS/Android) via QR code
🎯 Framework Support
- QBCore · ESX · Standalone: automatic framework detection, no manual setup
- 13 languages included: EN, DE, FR, ES, PT, IT, NL, PL, TR, CS, RO, RU, SV
- 0.00ms idle: zero impact when not in use, smart distance checks
- MySQL persistence via oxmysql, survives restarts, syncs across all players
📦 More scripts: https://shop.agencyg.de
💬 Support & Discord: https://discord.gg/RTax3aBMUs
Requires oxmysql. Agency-Notify recommended for standalone use.
Agency-Elevator
Free
Take these along, they cost nothing either
Every Agency script installs the same way and works together. No account, no strings.
Changelog
Every update of Agency-Elevator, straight from our Discord.
1.3.2LatestOct 7, 2026
🔧 Improved
- Configurator: the Auto-Detect Floors button got a tidier design and now shows only what matters
- Auto-Detect Floors: scans the shaft and adds every floor with one click, exactly as fast as before
- Panel footer: slimmer and less busy, with just the Agency Elevator name and the support links
- Translations: cleaned up the configurator texts in all 13 languages
📦 Update notes
- Replace the resource folder, your
config.luaand all saved elevators stay untouched
1.3.1Jul 14, 2026
🔧 Improved
- Verified all Lua files for strict syntax compliance, with no startup warnings or errors.
- Updated the
fxmanifest.luaauthor to "Agency Scripts" and added the mandatory Agency advertising banner for free resources. - Added the
agency_elevator_companion_settingstable definition tosql/install.sql.
🐛 Fixed
- Renamed the companion settings table to
agency_elevator_companion_settings, resolving the UI settings table conflict and theUnknown column 'id'startup error.
📦 Update notes
- Replace
fxmanifest.lua,server/companion.lua, andsql/install.sql. - The new companion table is created automatically on first start. No manual database changes are required.
- Existing elevators, UI configurations, and companion pairings remain untouched.
- Restart the resource via txAdmin or
ensure Agency-Elevator.
1.3.0Jun 30, 2026
✨ New
- Agency Companion: Browse and control every elevator on your server from the free app.
- Pairing: Run
/aeconnect, then scan the QR code or enter the 6-digit code in the app. - Agency Companion: Call any floor, move one floor up or down, or set a GPS route to a building.
- Live Control: View the current floor and travel animation; choose a floor in the grid or move one floor up or down.
- Access Control: Restrict each elevator to specific players using permanent IDs that persist across server restarts.
- Admin Management: Teleport to any building or floor for quick edits.
🔧 Improved
- Security: Pairing tokens cannot grant admin access; every action is checked server-side.
- Security: Admin actions are permission-gated server-side.
- Localization: New app, pairing, and configurator text is translated into 13 languages: EN, DE, FR, ES, PT, IT, NL, PL, TR, CS, RO, RU, SV.
🐛 Fixed
- Live Control: Travel overlay and current-floor display stay in sync.
- Pairing:
/aeconnectopens and closes smoothly without pop-in or cut-off fades. - Pairing: A 6-digit code always appears below the QR code, including when a device is already linked.
- Interface: Various NUI and ESC-handling issues are polished.
⚙️ Config
- Elevators: Enable or disable the travel and fade screen per elevator in the configurator.
- Elevators: If the per-elevator screen setting is untouched, it follows
Config.ScreenEffect. - Agency Companion: Review the new
Config.Companionblock inconfig.lua.
📦 Update notes
- Existing elevators work without migration or data loss. The companion integration is optional.
- New per-elevator settings and pairing tables are created automatically on first start. No manual database changes are needed.
- Requires
oxmysql, which was already required. Restart the resource via txAdmin or runensure Agency-Elevator. - Replace your Agency-Elevator folder or overwrite these files:
fxmanifest.lua,client/main.lua,client/configurator.lua,client/companion.lua,server/main.lua,server/companion.lua,server/companion_relay.lua,html/index.html,html/script.js,html/style.css,html/js/companion.js, all files inshared/locale/, andconfig.lua.
Show all 9 versions
1.2.3Jun 17, 2026
✨ New
- Agency-Elevator: Assign multiple jobs to a floor; players need any one assigned job, and floors with no jobs remain public.
- Agency-Elevator: Set a minimum grade for each job. Grade 0 allows any rank, and locked floors show exact requirements.
- Agency-Elevator: Job and grade checks support QBCore, QBox (
qbx_core) and ESX legacy and Legacy/1.2+. - Agency-Elevator: Detects
qbx_corebefore theqb-corebridge.ox_coreis detected gracefully, and standalone servers keep all floors open.
🔧 Improved
- Agency-Elevator: Localizes new texts into all 13 supported languages: EN, DE, FR, ES, PT, IT, NL, PL, TR, CS, RO, RU and SV.
🐛 Fixed
- Agency-Elevator: Corrected the in-game Discord support link.
📦 Update notes
- Existing elevators remain compatible. Old single-job setups migrate automatically on the next save, with no migration or data loss.
- No database changes are required; jobs and grades use the existing floors JSON column.
- Overwrite
fxmanifest.lua,client/main.lua,server/main.lua,server/configurator.lua,html/script.js,html/style.cssand all files inshared/locale/. - Updating
config.luais optional; it only contains a comment update, so you can keep your own. - Restart the resource via txAdmin or run
ensure Agency-Elevator.
1.2.2Jun 5, 2026
✨ New
- Agency-Elevator: Set custom floor numbers, including negative numbers, zero, text such as
EG, or any label. - Agency-Elevator: New floors default to the next sequential number, and Auto-Detect Floors assigns editable numbers.
- Agency-Elevator: Custom numbers appear on elevator panel buttons and in the digital floor display.
📦 Update notes
- Agency-Elevator: Custom numbers are stored in the existing floors JSON column; elevators without them fall back to sequential numbering.
- Agency-Elevator: Overwrite
fxmanifest.lua,client/main.lua,server/configurator.lua,html/script.js, andhtml/style.css. - Agency-Elevator: Restart the resource via txAdmin or
ensure Agency-Elevator.
1.2.1Apr 30, 2026
✨ New
- Added
Config.SkipAnimationto skip the keycard animation, wait delays and simulated travel time. Config.SkipAnimationworks for on-foot and vehicle travel.
🔧 Improved
ScreenEffectnow controls both the GTA screen fade and the NUI travel overlay.
⚙️ Config
- Added
Config.SkipAnimation, set tofalseby default.
📦 Update notes
- Overwrite the files. No database or SQL changes are needed.
1.2.0Apr 26, 2026
✨ New
- Vehicle travel supports drivers and passenger seats
-1through16, teleporting the whole vehicle and its occupants. - A re-seat fallback restores occupants if the vehicle engine ejects anyone mid-teleport.
🔧 Improved
- Keycard animation automatically skips while seated, preventing ejection during the trip.
- Travel timing remains identical to v1.1.9.
- Vehicles are frozen during travel instead of the ped, preventing drift during the screen fade.
SetVehicleOnGroundProperlyensures clean landings without clipping or hops on tight floors.
📦 Update notes
- Overwrite files to install. No database or SQL changes are needed.
1.1.9Apr 25, 2026
🔧 Improved
- Agency-Elevator: Both footer buttons now read “Ad-free Version: Agency-Essentials”.
- Agency-Elevator: Startup banner highlights Agency-Essentials and its unified
/aessentialsdashboard, 24 languages, kill-switches and central webhook router. - Agency-Elevator: Startup banner shows the one-time price of €4.99.
⚙️ Config
- Agency-Elevator: Added a promo block listing all bundle features at the top of
config.lua.
📦 Update notes
- Overwrite the files. No database changes are needed.
1.1.8Mar 15, 2026
✨ New
- Added job-based floor access control for specific jobs such as police, fire, and mechanic.
🔧 Improved
- Job names are normalized to lowercase and trimmed for consistent matching.
- Permission checks are enforced server-side to prevent client-side bypass.
- Locked floors show a lock icon and the required job name.
- Unauthorized players cannot interact with restricted floor buttons.
- Updated all 12 supported languages with job permission strings.
⚙️ Config
- Added an optional job field per floor in the configurator. Leave it empty for open access.
- Added locale keys:
config_floor_job,config_floor_job_placeholder,ui_locked,ui_requires_job,floor_locked.
Reviews for this script
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Awesome!
Finally a bug-free script for elevators.
Machine translated · original: French
More reviews
About our other scripts and our work in general, not about this one. They do not count towards the rating above.
Best script creator
Works everything and best ui
working flawless
updatet to latest 171 cfx
Great
I need it help my server save my qian
Goes well with

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