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Standalone Scripts

Agency-Vehiclekeys V2

One-time
US$8.99

Final price, tax included.

+7 points, 10% back
Runs on
  • QBCore
  • Qbox
  • ESX
  • No framework
  • Updates included, at no extra cost
  • Support anytime at help.agencyg.de, usually within a few hours

Payment and delivery run through Tebex, the official payment partner for Cfx.re and FiveM. Your scripts are assigned to your Keymaster account immediately.

Description

Universal car keys for every server. Agency Vehiclekeys V2 gives every player a key ring with a remote for each car: lock, engine, trunk and a panic alarm, keys to share and take back, job vehicles for police, EMS and mechanics, lockpicking and hotwiring with police alerts. It finds QBCore, Qbox or ESX by itself and runs fully standalone without any of them.

🎥 Showcase: https://youtu.be/RbiPzcdpuQo
🖼️ Screenshots below
🎨 New design or the classic: switch the whole server back to the V1 look in one click
🔄 Free update for everyone who owns V1


✨ Why Agency Vehiclekeys V2

  • One key ring: every key with distance, doors and engine, and a remote for each car

  • Keys you control: give saved or temporary keys to players nearby and take them back with one click

  • Real break-ins: a lockpick skill check, car alarms, a message to the owner and alerts for the police

  • Admins in game: give keys, look up any plate and change the settings for the whole server from the same menu

  • Own menus: everything in the Agency design, no qb-menu or ox_lib needed

  • Runs anywhere: QBCore, Qbox, ESX or fully standalone, detected on its own


🔑 Core Features

  • ✔ Press G, it locks: the nearest car you have a key for, up to 25 m away, with the key fob in the hand, a short beep and flashing lights

  • ✔ Engine on U: start and stop the engine in the driver seat, the engine keeps running when you get out, keys for the engine are optional

  • ✔ Key ring on F5: all your keys with search and filters, the distance to every car, its doors and engine, and who else holds a key

  • ✔ Remote for every car: lock, unlock, trunk, engine and a panic alarm while the car is in reach, plus a waypoint to it

  • ✔ Give a key: saved or temporary, to a player next to you, and see everyone who holds a key to your car

  • ✔ Take it back: one click and the key is gone, keys you only hold can be handed on or given back

  • ✔ Four kinds of keys: owner, shared, temporary (until the restart or for hours) and job keys by job grade and duty

  • ✔ Lockpicking: H at a locked car starts a skill check in three rounds, the advanced lockpick is easier and breaks less often

  • ✔ Hotwiring: when the engine needs a key, hotwire it from the driver seat for a temporary key

  • ✔ Alarms and police: a failed try may set off the alarm and alert the police through ps-dispatch, cd_dispatch, qs-dispatch, rcore_dispatch, core_dispatch, tk_dispatch, lb-tablet or a built-in alert

  • ✔ Admin page in game: give any player a key, look up a plate with owner and key holders, unlock the car in front of you

  • ✔ Settings in the menu: design, card position and size, range, engine rules, horn and lights, sharing, break-ins and a debug mode, saved for the whole server

  • ✔ Indicators: arrow keys for left, right and the hazard lights, seen by everyone


🎯 Framework Support

  • QBCore · Qbox · ESX · Standalone, detected automatically

  • Owned vehicles: player_vehicles and owned_vehicles out of the box, your own table in the config

  • Inventories: ox_inventory · qs-inventory · qb-inventory and its forks · ESX

  • Works with your scripts: understands the key events of Agency Garage, Agency Vehicleshop and qb-vehiclekeys

  • Standalone: keys for owners set by your garage or shop, job keys through ACE permissions


⚙️ Built For Server Owners

  • 🛡️ Server-side validated: keys, distances, items and chances are decided on the server, a cheater cannot ask for the key of any car

  • 🔁 V1 keys taken over automatically on the first start

  • 🧩 One commented config file: keys, controls, job vehicles, lockpicks, alarms and police, every value has an effect

  • 💾 Saves itself: the oxmysql table is created on its own, or everything goes to the server's key value store

  • 🐞 Debug mode: every request in the console and /vkdebug for the car in front of you

  • 🔌 Developer friendly: exports to give, take and check keys, set owners and lock cars

  • 🌍 25 languages, English by default


📦 Dependencies

  • No dependency required

  • QBCore, Qbox or ESX (optional, runs standalone without one)

  • oxmysql, an inventory for lockpicks and a dispatch script (all optional)


🛒 Works great with


📖 Docs: https://docs.agencyg.de/vehiclekeys
📦 More scripts: https://agencyscripts.dev
💬 Support & Discord: https://discord.gg/RTax3aBMUs

config.lua, the translations, the framework layer and the install files stay open for editing.

Agency-Vehiclekeys V2

US$8.99

Also in a bundle: Agency-Vehiclekeys V2 + Agency-Repairkit V2

€12.99 €17.98 save 28%

Changelog

Every update of Agency-Vehiclekeys V2, straight from our Discord.

2.0.0LatestSep 27, 2026

✨ New

  • Key ring: Open with F5 or /keys to search and filter keys, see vehicle distance, doors, engine status and other key holders.
  • Key ring: Use each vehicle’s remote to lock or unlock, open the trunk, start the engine or trigger a panic alarm within range.
  • Key ring: Set a waypoint to a vehicle.
  • Keys: Supports owner, saved shared, temporary and job keys.
  • Keys: Temporary keys last until restart or for a configured number of hours.
  • Job keys: Supports police, EMS and mechanics, with job grade and duty checks.
  • Sharing: Give saved or temporary keys to nearby players, hand on or return keys you only hold.
  • Sharing: See key holders under Handed out and revoke their keys with one click.
  • Lockpicking: Press H at a locked vehicle with a lockpick to start a three-round skill check.
  • Hotwiring: Press H in the driver seat to hotwire when Config.Engine.needKey is enabled.
  • Admin page: Give any player a key, look up a plate and its owner and key holders, revoke keys, or lock and unlock the nearby vehicle.
  • Alerts: Supports ps-dispatch, cd_dispatch, qs-dispatch, rcore_dispatch, core_dispatch, tk_dispatch and lb-tablet, plus a built-in alert with a map blip.
  • Indicators and hazard lights: Use the arrow keys, with changes visible to everyone.
  • Developer exports and support for Agency Garage, Agency Vehicleshop and qb-vehiclekeys key events.

🔧 Improved

  • Vehicle controls: Press G to lock or unlock a vehicle you have a key for, within 25 m, with a key fob, animation, horn beep and flashing lights.
  • Engine: Press U in the driver seat to start or stop it. The engine keeps running when you exit.
  • Lockpicking: Advanced lockpicks make the skill check easier and break less often.
  • Lockpicking: Failed attempts may trigger the alarm, alert police and message the owner.
  • Security: The server validates key holders, distances, items and chances for every action.
  • Garage and shop key requests only work for nearby vehicles or vehicles the player owns.
  • Engine control moved from M to U because Agency Phone opens with M.
  • Localization: Includes 25 languages, with English by default.

⚙️ Config

  • Server settings in the menu cover V2 or classic V1 design, card position and size, remote range, engine rules, horn and lights, sharing and spawned vehicles.
  • Server settings also cover lockpicking, hotwiring, alarms and debug mode.
  • Select “Reset to config.lua” in the menu to restore file settings.
  • Set Config.Controls.engine = 'M' to use the old engine key.

📦 Update notes

  • Replace the old Agency-Vehiclekeys folder and use the new config.lua. The V1 config is incompatible.
  • V1 keys handed out are imported from simple_carkeys_shared on first start.
  • /givekey and /removekey still work.
  • Keys are saved with oxmysql or the server’s key value store.
  • Lockpicks work with ox_inventory, qs-inventory or the framework inventory.
  • Debug mode is available with /vkdebug.
1.1.4May 7, 2026

🐛 Fixed

  • Agency-Vehiclekeys: Added the missing simple_carkeys_shared table required by /givekey and /removekey.

📦 Update notes

  • Run install_esx.sql once for ESX or install_qb.sql once for QBCore.
  • The framework provides owned_vehicles for ESX and player_vehicles for QBCore; do not create these tables.
  • No script files need to be overwritten.

What customers say

These reviews are about Agency Scripts as a whole and about our other scripts, not about this one.

5.034 reviews

Do you have this script?

Then say what it is like. Two minutes, and it is the thing the next person reads before deciding.

Write a review

Best script creator

Works everything and best ui

plijjaa· General Review

working flawless

updatet to latest 171 cfx

justmedevting· General Review

Great

I need it help my server save my qian

Ching· Product Review· Agency-DoorlockGot it free

TBH IT HELPED ME ALOT. LIKE I MEAN IT CHAT

tbh no regret installing that script. it helped me ALOT. like deadass

Jasem.JR (T.A.K.E.N by MEL)· Product Review· Agency-DoorlockGot it free

Decent script, super cool

PERFECT!!! I highly recommend it

Machine translated · original: French

PAPA NOEL· General Review

I think the elevator script is excellent; it is very easy to use and very clearly laid out.

Brownie.x42· Product Review· Agency-ElevatorGot it free

Goes well with

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